I tried to switch green chanel, but nothing happened. So finally I have 3 questions to you, I need some help and some advice in which way to learn.ġ.) This is my low poly model of fence, what is your advice to edges look better? Just chamfer in 3ds max after the uvwrap modifier or create high poly model, and then with baking normal map transform that map to low poly?Ģ.) I have some strange errors in UE4 preview, look at this red circle:Ī strange black line appears in second wooden plank, but when I open my model in UE4 editor - black line is not here. (there are 3 different models in this, first is plank which is “instanced” 5 times, second is horizontal wooden beams, and third is vertical wooden beams)ģ.) Imported to UE4 engine, with this settings:Ĥ.) Applyed normal map, which I created from texture of wood in pixPlant. Ok, I must apologise to you, because I’m stuck here and I really dont know what to do, because i’m watch some tutorials, and that is to complex to me for now, too much informations, i’m realy lost for now.ġ.) Created some low poly model of wooden fence in 3ds max, in second chanel, and with unwrap uvw modifier with simple texture of wood.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |